I hate almost all software. It’s unnecessary and complicated at almost every layer.
Devices and Desires: Three Ways to Grapple With Our Brave New World
Digiday has a good post from WaPo’s chief revenue officer Kevin Gentzel, in which he looks at our ever expanding content universe says that you need to think “device first” — that is, tailor your content to the device it’s served on.
“Reader experiences must be designed not from a mobile-first perspective but from a device-first sensibility," he says.
No argument here. But how does it play out?
- me: maybe i am too emo for the internet today.
- misha: you need to step outside and maybe go get some tacos
- me: just because i live in LA does not mean everything can be fixed by sunshine and street tacos!
- misha: YES IT DOES
- me: yes it does
Design is at its heart a service for humanity, it’s crafting solutions for people to live with more security, efficiency, or happiness. So the experience of a product will never be what matters to a great designer. It’s always been about the experience of a person using that product.
by The Fourth Judge
This is the first in a series of posts highlighting the exact moment I stopped reading a Pitchfork review.
This split EP from American composer Keith Fullerton Whitman and Belgian electronic artist
can the age of Too Cool For Other People’s…
I don’t mean to be a grief vulture, but I want to honor James Gandolfini as a dedicated supporter of veterans and the Wounded Warrior Project. He made time to come to a WWP benefit in NYC in 2008—hence the photo. He was so gracious and patient, posing with the West Point cadets, soldiers, and veterans. What a fine actor, what a loss. RIP.
How to be a journalist
- Ben Smith: “You will look like an asshole.”
- Michael Hastings: “Everyone knows I’m an asshole. The point is that they’re assholes."